#include "Light.hpp"

namespace Graphics
{
	using namespace RevEng;
	using namespace RevEng::Math;

	Light::Light() : 
		Type(RE_LIGHT_DIRECTIONAL),
		Position(0.0f, 0.0f, 0.0f),
		Direction(1.0f, -1.0f, 1.0f),
		Ambient(0.2f, 0.2f, 0.2f, 1.0f),
		Diffuse(1.0f, 1.0f, 1.0f, 1.0f),
		Specular(0.0f, 0.0f, 0.0f, 1.0f),
		Range(0.0f),
		Inner(0.0f),
		Outer(0.0f)
	{

	}
}